Main window mouse event
Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window. thx
View ArticleProblem quitting app on Win7 64bit
On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.
View ArticleMagic mouse scroll-wheel
Hi, using the following line of code: Input.GetAxis ("Mouse ScrollWheel"); is working with a normal scroll wheel mouse but not on a Mac using a magic mouse (returned value is always 0). Any clue? Many...
View Articleself-illum/bumped specular texture problem
Hi, I'm using self-illuminated/bumped specular shader and noticed that while the doc says the emit-map should be the normalmap alpha channel. So what does Illumination texture stands for? Moreover,...
View ArticleMain window mouse event
Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window. thx
View ArticleProblem quitting app on Win7 64bit
On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.
View ArticleMagic mouse scroll-wheel
Hi, using the following line of code: Input.GetAxis ("Mouse ScrollWheel"); is working with a normal scroll wheel mouse but not on a Mac using a magic mouse (returned value is always 0). Any clue? Many...
View Articleself-illum/bumped specular texture problem
Hi, I'm using self-illuminated/bumped specular shader and noticed that while the doc says the emit-map should be the normalmap alpha channel. So what does Illumination texture stands for? Moreover,...
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