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self-illum/bumped specular texture problem

Hi, I'm using self-illuminated/bumped specular shader and noticed that while the doc says the emit-map should be the normalmap alpha channel. So what does Illumination texture stands for? Moreover,...

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Magic mouse scroll-wheel

Hi, using the following line of code: Input.GetAxis ("Mouse ScrollWheel"); is working with a normal scroll wheel mouse but not on a Mac using a magic mouse (returned value is always 0). Any clue? Many...

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Problem quitting app on Win7 64bit

On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.

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Main window mouse event

Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window. thx

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self-illum/bumped specular texture problem

Hi, I'm using self-illuminated/bumped specular shader and noticed that while the doc says the emit-map should be the normalmap alpha channel. So what does Illumination texture stands for? Moreover,...

View Article


Magic mouse scroll-wheel

Hi, using the following line of code: Input.GetAxis ("Mouse ScrollWheel"); is working with a normal scroll wheel mouse but not on a Mac using a magic mouse (returned value is always 0). Any clue? Many...

View Article

Problem quitting app on Win7 64bit

On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.

View Article

Main window mouse event

Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window. thx

View Article

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