self-illum/bumped specular texture problem
Hi, I'm using self-illuminated/bumped specular shader and noticed that while the doc says the emit-map should be the normalmap alpha channel. So what does Illumination texture stands for? Moreover,...
View ArticleMagic mouse scroll-wheel
Hi, using the following line of code: Input.GetAxis ("Mouse ScrollWheel"); is working with a normal scroll wheel mouse but not on a Mac using a magic mouse (returned value is always 0). Any clue? Many...
View ArticleProblem quitting app on Win7 64bit
On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.
View ArticleMain window mouse event
Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window. thx
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